Portfolio
In February 2018, I committed to becoming an animator. It's hard, involves far too much coffee, and I'm having the time of my life.
Until You Fall
Introducing the latest virtual reality (VR) game from the developers of I Expect You To Die, 'Until You Fall'! Master your martial style in this satisfying sword combat game. Coming in 2019! http://bit.ly/2TTEOfL
TheatAR
I am the character animator and 3D artist for a CMU project (Fall 2018) which aims to create a proof-of-concept theatrical performance with a fully animated character rendered in augmented reality. The targeted scene is Peter Pan in the nursery.
codeSpark
I was a 3D Art and Animation intern at codeSpark for summer 2018. I primarily worked on an expansion slated to release in September 2018, creating emotes and action animations for characters, pets, and props. I also helped design a 2D face expressions for the characters and pets using Unity's sprite system.
iAnimate Game Workshop
I started taking iAnimate game animation workshops to gain a better grasp of body mechanics and understand how to specifically craft animations for gameplay.
The 30 Day Demo Reel Challenge
When I decided to study animation, I knew I needed to practice as much as possible. With applications for internships coming up quickly (2018) and nothing to show yet, I set a crazy goal and decided to dive in headfirst. It was definitely the immersive experience that I needed to kick me into committing.
Motion Capture Study
For Fall 2018, I am working on a self-directed motion capture project recreating a line from the final scene of The Godfather. I am working with the Carnegie Mellon Motion Capture Studio and an actor from The School of Drama to fulfill this project.