Building Virtual Worlds
This was the cornerstone class of my time at Carnegie Mellon's Entertainment Technology Center; two week product sprints with a new team, new prompt, and new platform for the entire duration of the semester.
A Fox Story
Platform: HTC Vive
This was a weird project for me; the main focus of the post is how I gave myself 24 hours to study and implement quadruped cycles. I had a great time making the low poly fox models as well.
For Duck's Sake
Platform: HTC Vive
My primary focus this round was creating a rubber duck that had loads of appeal; it was fun iterating on the character, and I'm quite happy with the final result.
Slime Lord
Platform: ARKit
This was our lightning round project (one week, not two); after lots of bug testing and iteration, we realized we could get around a major bug if we made the world out of jelly. This was my attempt at Flubber.
You Herd Em
Platform: Jam-O-Drum
Weird platform, fun team and fun game. This was less of an animation challenge and more of a character design challenge, coming up with different kinds of characters and shapes.