30 days. I want to see how far I can push myself to create a demo reel in 30 days that shows my current understanding of body mechanics and the animation process. I have such a long way to go, I'm battling impostor syndrome at every step, but I won't stop pushing myself to do more and learn more for this craft.
This blog is my way of holding myself publicly accountable for this. And deadlines are a gift.
I'm a first year graduate student at Carnegie Mellon's Entertainment Technology Center, and the sole producer and animator on a seven person team creating an animated experience in Oculus Rift. (I'm writing our process blog, check it out here!) I've loved animation ever since I was a kid. I grew up on Disney and Pixar, and recently I've thrown myself into learning more about interactive mediums like games and virtual reality.
I want to apply to animation internships this summer and I spent last semester modeling, rigging, and animating a variety of low poly models in two-week rapid prototyping product sprints. If you're interested, I've written about those experiences here (production side) and here (animation side). However, I want to prove to myself that I'm capable of much higher quality work, and so I've issued myself this challenge to see how far I can get.