3D Animator



In February 2018, I committed to becoming an animator. It's hard, involves far too much coffee, and I'm having the time of my life.



I am the character animator and 3D artist for a CMU project (Fall 2018) which aims to create a proof-of-concept theatrical performance with a fully animated character rendered in augmented reality. The targeted scene is Peter Pan in the nursery.


Motion Capture Study

For Fall 2018, I am working on a self-directed motion capture project recreating a line from the final scene of The Godfather. I am working with the Carnegie Mellon Motion Capture Studio and an actor from The School of Drama to fulfill this project.



I was a 3D Art and Animation intern at codeSpark for summer 2018. I primarily worked on an expansion slated to release in September 2018, creating emotes and action animations for characters, pets, and props. I also helped design a 2D face expressions for the characters and pets using Unity's sprite system.


iAnimate Game Workshop

I started taking iAnimate game animation workshops to gain a better grasp of body mechanics and understand how to specifically craft animations for gameplay.  


The 30 Day Demo Reel Challenge

When I decided to study animation, I knew I needed to practice as much as possible. With applications for internships coming up quickly (2018) and nothing to show yet, I set a crazy goal and decided to dive in headfirst. It was definitely the immersive experience that I needed to kick me into committing.  


Building Virtual Worlds

Five two-week product sprints using HTC Vive, Oculus, Apple's ARKit, Hololens, and a Jam-O-Drum. There were rotating teams of five people (two artists, two programmers, one sound designer). I doubled up as producer and artist in all of these sprints.