I like to observe life, and sometimes it works its way onto larger pieces.
In February 2018, after making art assets in consecutive 2 week production sprints for a semester, I decided I wanted to truly devote myself to studying character animation. I am particularly interested in how character animation can be pushed to create emotional narratives in interactive and immersive mediums.
Currently enrolled in iAnimate's game animation workshop.
0:05 - 3 Hit Combo
0:13 - Jump
Rig: Body Mechanics Pack (Jack)
0:16 - Punch
Rig: Body Mechanics Pack (Dex)
0:24 - Walk Cycle
Rig: Mery rig